Ensino de História e Direitos Humanos: a construção da aprendizagem histórica através da gamificação
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Data
2022-11-04
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Universidade Federal do Maranhão
Resumo
This research aims to analyze the connections between History teaching and Human Rights
Education and the importance of using gamification as a resource and teaching strategy. Human
Rights Education as an interdisciplinary practice in basic education, includes discussions on
human rights violations in high school history classes based on didactic approaches related to
the Second World War, taking the Holocaust and religious intolerance as a focus. Thus, we
analyzed several authors such as Benevides (2000), Hunt (2009), Santos (2014) and Piovesan
(2007) on human rights, Daros and Camargo (2018), Bacich (2018) and Moran (2018) on active
methodologies, Alves (2015), Filatro and Cavalcanti (2018) on gamification, Bitterncourt
(2018), Boto (2005), Rüsen (2015), Schmidt (2014), Fonseca (2010) on the didactics and
methodology of teaching History. From a bibliographic investigation to develop both the
research and the product, we consider the historical aspects and the educational legislation that
guide the principles of education and education in human rights, contained in the National Plan
for Education in Human Rights (PNEDH, 2013) and in the National Curricular Common Base
(BNCC, 2018). In this way, the approach focused on the pedagogical praxis of the History
teacher, based on the understanding of teaching and mediation, based on these universal
principles, and on the difficulties related to mastering technologies in the classroom. Finally,
we seek, through the elaboration of an e-book, aimed at educators of Basic Education, to present
the results obtained with the research, highlighting relevant issues on the subject, in the
perspective of creating an opportunity to deepen the debate in the classroom and the use of
technologies by applying gamification as a methodological resource, motivating teachers and
students to practice an active citizenship and the understanding of being protagonists of history
and transforming agents of the social reality in which they are inserted.
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Palavras-chave
Cidadania Ativa;, Cultura Digital;, Direitos Humanos;, Ensino de História;, Gamificação., Active Citizenship;, Digital Culture;, Human Rights;, History Teaching;, Gamification.
Citação
PENNA, Teresa Helena Mendonça Correa Garcia. Ensino de História e Direitos Humanos: a construção da aprendizagem histórica através da gamificação. 2022. 130 f. Dissertação (Programa de Pós-Graduação Mestrado Profissional em Ensino de História) - Universidade Federal do Maranhão, São Luís, 2022.